I have been working on flight simulators for several years now and I am slowly gaining the knowledge required of the many component required to build one.
There is a lot to learn but there are many opensource projects out there that can be built upon.
- Use FlightGear as base.
- Use COTS PC/graphics cards in genlock/SLI configuration as an image generator.
- Use cots PC to house fererated I/O boards such as those made by moxa and other manufacturers. (Digital and analog input and output.)
- Build flight deck complete with instrumentation, controls, switches, lights, breakers, etc…
- Create motion base. I.E. Put the whole thing on a platform that moves which can create G-forces and feed it input from the physics engine.
There are a ton of implementation details as well but ideally it would be a federated system of diskless servers running linux and opensource software. Nothing proprietary, nothing expensive, no licenses.
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